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⚙️ System Integrity & Reward Scaling Update (Part 2)

Posted in category news at 2026-01-23 15:04:04 by [ADMIN]DWBaHu0

🎁 Dynamic Drop System (Open Beta Testing)

🔧 Core Rules

Applied globally to all dungeons where a general drop exists.  
General drops come from regular monsters.  
Boxes, chests, and special containers are excluded.  
Boost Difficulty increases the number of drop roll attempts.  
Higher Boost means higher chances, not guaranteed drops.  
Per-dungeon drop tuning will be adjusted individually over time.  

📦 General Monster Drops

Boost Lv. 0: up to 1 item  
Boost Lv. 1: up to 2 items  
Boost Lv. 2: up to 3 items  
Boost Lv. 3: up to 4 items  
Boost Lv. 4: up to 5 items  
Boost Lv. 5: up to 6 items  

🧰 Special Drops

All listed values are per chest or boss kill, per dungeon run.  

🏰 Eternal Chaos Arena

  Supports Boost Lv. 0 to 3  
    Lycanus Chest: 10 → 13 items  
    Tyrant Chest: 30 → 33 items  
    Drei Frame Chest: 45 → 48 items  
    Tempus Chest: 60 → 63 items  
    Eternity Chest: 175 → up to 200 items  
    Tempus Boss: 5–9 → up to 8–12 items  

❄️ Glacies Inferna

  Supports Boost Lv. 0 to 2  
    Nazabrum: 10 → 12 items  
    Barlog: 50 → 52 items  
    Minisha: 90 → 92 items  
    Diablos: 140 → 142 items  
    Box in Veil: 28 → 30 items  

💎 Premium Channels Boost

  Minimum guaranteed drop roll increased by +1.  
  Maximum possible drop roll increased by +1.  
  Dungeon-specific drop settings are applied on top.  
  Only drop calculations are affected.  

🧠 Design Direction

Dynamic Drop System is a custom-built feature.  
Enables deeper tuning and future expansion.  
Higher difficulty and party play are properly rewarded.  
Increased drop volume reduces loot competition.  
Encourages cooperative gameplay over drop fighting.