Applied globally to all dungeons where a general drop exists.
General drops come from regular monsters.
Boxes, chests, and special containers are excluded.
Boost Difficulty increases the number of drop roll attempts.
Higher Boost means higher chances, not guaranteed drops.
Per-dungeon drop tuning will be adjusted individually over time.
Boost Lv. 0: up to 1 item
Boost Lv. 1: up to 2 items
Boost Lv. 2: up to 3 items
Boost Lv. 3: up to 4 items
Boost Lv. 4: up to 5 items
Boost Lv. 5: up to 6 items
All listed values are per chest or boss kill, per dungeon run.
🏰 Eternal Chaos Arena
Supports Boost Lv. 0 to 3
Lycanus Chest: 10 → 13 items
Tyrant Chest: 30 → 33 items
Drei Frame Chest: 45 → 48 items
Tempus Chest: 60 → 63 items
Eternity Chest: 175 → up to 200 items
Tempus Boss: 5–9 → up to 8–12 items
❄️ Glacies Inferna
Supports Boost Lv. 0 to 2
Nazabrum: 10 → 12 items
Barlog: 50 → 52 items
Minisha: 90 → 92 items
Diablos: 140 → 142 items
Box in Veil: 28 → 30 items
💎 Premium Channels Boost
Minimum guaranteed drop roll increased by +1.
Maximum possible drop roll increased by +1.
Dungeon-specific drop settings are applied on top.
Only drop calculations are affected.
Dynamic Drop System is a custom-built feature.
Enables deeper tuning and future expansion.
Higher difficulty and party play are properly rewarded.
Increased drop volume reduces loot competition.
Encourages cooperative gameplay over drop fighting.