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🛠️ Dynamic Drop System, Post-Release Update

Posted in category news at 2026-01-29 23:51:22 by cykros

We pushed the Dynamic Drop System (drop scaling based on Dungeon Boost level) and we found issues that did not show up in our initial testing.

This is on me.
I rushed the release because I wanted you to have it faster, and I did not test it properly.

✅ What happens next

  • We are fixing the problems and stabilizing the system.
  • We will keep tuning the formulas so Boost scaling stays rewarding and fair.
  • If anything else breaks, we will patch it fast and transparently.

⚠️ Important context

This system is new and custom, not a copy-paste feature.
With brand new mechanics, there is always a risk that something can go wrong under the hood once thousands of real runs hit it.

That is not an excuse.
It is a reality of development, and our job is to react fast, fix it properly, and improve it.

✅ Commitment

I take full responsibility for this release mistake.
I will tighten our testing process so this does not repeat.

Thanks for your patience, and keep reporting anything suspicious.