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⚖️ Update Part 2: Power Balance Rework

Posted in category updates at 2026-01-21 18:27:41 by cykros

🏆Achievement System

Only PvE offensive title rewards boosted.
Forces improved:

PvE All Attack.  
PvE Attack Rate.  
PvE All Skill Amp.  
PvE Final Damage Up.  

📜Karma Runes

PvE offensive stats scaled gradually.  

Forces improved:

PvE All Attack  

The runes offering the next stats will come in future updates:

PvE Attack Rate   
PvE All Skill Amp. Up  
PvE Ignore Damage Reduction  
PvE Penetration  
PvE Cancel Ignore Penetration  
PvE Critical Damage  
PvE Critical Rate  
PvE Accuracy  
PvE Ignore Evasion  
PvE Final Damage Up  

🧩 Collections

PvE offensive rewards increased.  

Forces improved:

PvE Critical Damage  
PvE All Skill Amp.  
PvE Penetration  
PvE Normal Attack Damage Up  
PvE All Attack  
PvE Cancel Ignore Penetration  
PvE Ignore Evasion  
PvE Attack Rate  
PvE Additional Damage  

🪽 Force Wing

PvE stats boosted:

PvE Normal Attack Damage Up  
PvE Additional Damage  
PvE All Attack  
PvE All Skill Amp.  
PvE Penetration  
PvE Critical Damage  

✨ Stellar Link

Link Effects reverted to official.  
Imprint Effects received PvE offensive bonuses.  

Forces improved:

PvE Penetration  
PvE Critical Damage  

🧬 Myth Mastery

Before:

Custom values up to x3.  
Extreme late-game gaps.  

Now:

Base values official Episode 43.  
PvE offensive outcomes expanded.  

Forces improved:

PvE Ignore Evasion  
PvE Ignore Damage Reduction  
PvE All Attack  
PvE Cancel Ignore Penetration  
PvE Attack Rate  
PvE Additional Damage  
PvE Ignore Resist Critical Damage  
PvE Penetration  
PvE Ignore Resist Skill Amp.  
PvE Accuracy  
PvE Normal Attack Damage Up  
PvE Critical Damage  
PvE All Skill Amp.  

👩‍💼 Systems reverted to official values

These systems were previously globally boosted and caused imbalance:  
🏅 Honor Medal  
📜 Merit Mastery  
👑 Overlord Mastery  
📘 Skill Transcendence  

Reason:

These systems affect everything, PvP and PvE.  
Inflating them uncontroled breaks the game.  

< :worldboss: 1357167772890697899> PvE testing results

Same character tested before and after the update showed:  
⬇️ Lower total Combat Power  
⬆️ Higher PvE Combat Power  
⚔️ Characters now take real damage instead of being effectively immortal  
⏱️ Dungeons are finished faster, in many cases slightly faster than before  
❌ No more 1-damage hits from mobs in early or mid game  
🚫 No more dungeon soft-lock situations where progress was blocked  
This confirms that PvE power was not reduced.  
It was redistributed correctly into offensive PvE stats.  

⚔️ PvP results

📉 PvP damage scaling normalized  
❌ No more 2–3 hit kills  
🧠 Skill usage and class mechanics matter again  
⚙️ Gear progression remains relevant without being overwhelming  

✅ Final conclusion

Excessive PvP offensive power and overstacked defenses were corrected.  
PvE remains fast, and in many cases faster than before.  
Monsters die quicker but can still fight back.  
PvP balance is restored.  
Progression gaps between players are reduced.  
The server is sustainable long-term.  
This is not a nerf.  
This is a correction.  
Further fine-tuning will continue based on live gameplay data.