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๐Ÿ†• Update Part 3: Power Balance Rework

Posted in category updates at 2026-01-21 18:27:52 by cykros

New & Returning Player Support

๐ŸŽ’ Beginner Equipment Improvements

The free beginner gear received when creating a new character has been significantly improved.
Beginner set details:

+15 enhancement  
Divine Upgrade Level 3  
Up to 2 filled slots depending on body part or weapon  
Duration: 1 day  

Renewal:

The set can be renewed for 1 vCash / piece for 1 day  
Available at Armor and Weapon Dealer NPCs  

*This ensures new and returning players can immediately play comfortably without being blocked by early progression walls.
NPCs offering renewal set/weapons and improved ones:

Bloody Ice:  
    Prewitt (Weapon Dealer)  
    Simon (Armor Dealer)  
Desert Scream:  
    Mezias (Weapon Dealer)  
    Dion (Armor Dealer)  
Green Despair:  
    Mitroff (Weapon Dealer)  
    Collins (Armor Dealer)  

๐Ÿ”„ Extended Catch-Up Gear OptionsIn addition to the renewed beginner set, players can access stronger temporary alternatives for the same 1 day duration.Extended 1-day gear options include:

Higher Divine Grade  
Extreme Grade included  
Enchant +18  
Always 2 slots (extended)  

This is designed to ensure:

New players have an easy start  
Returning players can catch up fast  
Progression into mid-game is smooth  

๐Ÿงช Mysterious Golden Bottle System (1 bottle per class)A progression helper designed for early-mid game support.

Requirements and conditions:

Level 150  
Honor Rank 8  
Cost: 10 vCash  
Purchase limit: 10 pieces per week  

Functionality:

Using the bottle summons 1 monster  
The monster is randomly selected from a pool of 4 monsters  

Rewards:

Each summoned monster drops 5 items  
All items have 7 days duration  
The goal is to support mid early game progression  

Possible drops include:

Palladium weapons and body parts +15  
Epic Grade 3/3  
Divine Upgrade Level 8  
Extreme Upgrade Level 3  
Accessories with Chaos Grade between 7 and 15  

๐ŸŽฏ Final conclusion

Reduce entry friction for new players  
Provide smooth re-entry for returning players  
Prevent early-game stagnation  
Allow catch-up without breaking balance  
This system does not replace progression. It supports it.  
New players can start strong. Returning players can catch up.  
End-game balance remains intact.