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⚙️ System Integrity & Reward Scaling Update (Part 1)

Posted in category updates at 2026-01-23 15:01:32 by cykros

🛠️ Fixes

Fixed an issue where the client showed Class Buffs as active even when they were not.  
This caused incorrect HP and Force values to be displayed on the character.  
Server-side calculations were always correct. Only the displayed values were wrong.  
Fixed the Force Essence x4 craft recipe requiring Force Core Set High instead of Force Core Set Highest.  
Fixed a problem with the latest added monster spawn potion allowing the spawn to happen in dungeons which was not intended.  

🛒 Secret Dealer Shop

Reduced Alz prices for Epaulets that were already available before this update.  
Added Dragonium-grade Epaulets to the shop rotation.  

✨ QOL

Removed the MP bonus from the 2FA buff.  
This is a mechanic correction.  
The extra MP from 2FA was negating Force Blader’s Mana Freeze debuff.  
Mana Freeze now works as intended.  

🤖 Bot Check

Bot Check is now triggered randomly when entering a dungeon.  
This reduces spam while remaining effective against dungeon botting and macro abuse.  
Random triggers prevent predictable bypassing.  
This protects the in-game economy.  
Items farmed easily lose value.  
Preventing automated dungeon farming keeps important drops meaningful.  
Party handling improved.  
If one party member completes the Bot Check and starts the dungeon, all party members are automatically validated.  

⚔️ Mission War – Trial Setup

Applies to all Mission War types:

Tierra Gloriosa  
Memoria Crysys  
Ingens Proelium  
Previously, some Mission War objectives had HP values scaled from x3 up to x9.  
HP directly affects score generation.  
This caused inflated scores and wars ending too fast.  
HP for Mission War objectives was reset closer to official values.  
After normalization, HP was boosted to x2 for healthy score gain.  
Defensive stats were significantly increased.  
This prevents one-shot kills and forces proper engagement.  
Mission Wars should now last longer and play as intended.  
Side switching to score on both factions is discouraged by design.  
Score values will change during this trial.  
The goal is to collect accurate score data between early end-game and true end-game players.  
WEXP shop prices may be adjusted if needed.  
Player feedback will be monitored and further tuning will follow.